Creating Officer K's Blaster from Blade Runner 2049
After designing some Star Wars lightsabers, I wanted to continue challenging myself with more complex movie prop designs. I decided to tackle Officer K’s blaster from Blade Runner 2049, which would be a great companion piece to the original Deckard blaster from Tomenosuke that I’d recently added to my collection.
The Harrison Ford Trifecta
One thing that motivated this project was my goal to eventually complete what Adam Savage coined as the “Harrison Ford trifecta”. His iconic weapons from three major roles: the Deckard’s Blaster from Blade Runner, Han Solo’s DL-44 blaster from Star Wars and Indiana Jones Smith&Wesson revolver.
I’ve also been hugely inspired by Adam Savage and his prop-making videos. His enthusiasm for the original Blade Runner blaster and the craftsmanship that went into it definitely influenced my decision to take on this project, but also having already purchased the Tomenosuke replica of Deckard’s blaster, Officer K’s blaster from 2049 felt like a natural next step.
Reference Hunting
The biggest challenge with movie props is finding accurate reference material. Unlike the lightsabers where there are lots of detailed photos from multiple angles, Officer K’s blaster had more limited references. I had to rely on movie screenshots, behind-the-scenes images, and a few glimpses from when Adam Savage interviewed the original prop master from Blade Runner 2049.
This meant a lot of pausing the movie at specific scenes, zooming in on images, and making educated guesses for areas that weren’t clearly visible. Sometimes I had to revise parts after finding new reference images that showed details I’d missed.
Designing for 3D Printing
Unlike commercial prop replicas that can be made using various materials and manufacturing methods, I needed to design something that would work well with 3D printing. This meant breaking down the blaster into printable components and making sure they could fit together properly when assembled.
The process involved a lot of iteration. I’d design a part, test print it, see how it looked and fit with other components, then go back and make adjustments. Some areas needed to be reinforced to ensure the final prop would be sturdy enough, while others needed specific details added to match the movie version.
The Build Process
The blaster has several distinct sections: the grip, the main body, the barrel, and various detail components like the trigger mechanism and sights. Working in Fusion 360, I modeled each part separately, making sure they would align properly when assembled.
One of the tricky parts was getting the proportions right. Movie props often have subtle design elements that make them visually appealing, and missing those details can make a replica look “off” even if you can’t immediately pinpoint why. At one point the scale of my blaster was so wrong, that it looked like Hellboy’s Good Samaritan!
Community Feedback
I shared my design process and the final results on The RPF forums , where other prop makers provided feedback and suggestions. The prop community is incredibly knowledgeable, and their input helped me refine some details I might have otherwise missed.
The best part of making your designs available for printing, is then seeing people submitting makes of your design. Here are some that were shared in Thingiverse.
Print one yourself!
If you’re interested in printing your own Officer K blaster, you can find the files I’ve designed in Thingiverse or Printables . I’ve broken them down into printable components with assembly instructions to make the process as straightforward as possible.